
Christopher Dalran
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Posted - 2006.08.10 23:32:00 -
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Edited by: Christopher Dalran on 10/08/2006 23:34:27 I suggest you combo with a Thorax.
High 2x Assault launchers 2x your choice (scan probe launcher is an option if you need to find pirates but will require MAJOR sacrifice for cpu)
Mid Fit 3x sensor dampers, 1x sensor booster and long range scrammer *If you have good skills in targeting the sensor booster will probably be unecessary, in that case replace with another damper or anything that might help you out. Use your noodle here, if you know someone uses ECM then fit ECCM
Low - Med repper (optional, if your careful you shouldnt need to use this) - Anything to help cap/agility
Make the thorax fit a MWD, Webber, Short range scrammer, 1 nos, 4 blasters and atleast 2 magnetic field stabalizers.
The idea is that with good agility a Celestus can warp around a sysyem like a frigate (too fast to get scrammed by too large a force) so they can pick their battles while the Thorax lies in wait at a safe spot.
Once the celestus finds a target it should scram them with long range and then hit them with sensor dampers (in the case of 2 targets, hit the largest with 2 and the smallest with 1, then instruct the thorax to take out the smaller of the 2 first).
While this is happening the Thorax is warping to within 15km of the celestus and then uses the MWD to get up close and personal before the target even has a gimmer of hope to target the thorax. This skirts the 500% increase to sig radius by preventing locking while using the MWD (anyone who has used a MWD against a BS knows what i mean) and the NOS offsets the cap penalty.
When this is going on the Thorax should use the superior speed of the MWD to regularly speed out of the targeting range and back in forcing the person to have to keep relocking with a time of around 52sec with all 3 on them. This is unecessary against cruisers and BC's (unless the pilot has major skills and a good fitting) but will become necessary against BS's.
This does work, probably because it is so odd and bizarre that it takes a while for enemies to recognize what is happening.
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